Editor’s Note: Since this post’s publication, Atomic has refined its approach to our “Rainy Day Fund.” Keep checking in on Great Not Big as we
Editor’s Note: Since this post’s publication, Atomic has refined its approach to our “Rainy Day Fund.” Keep checking in on Great Not Big as we
In a world of talent scarcity—certainly the one software design and development companies live in currently—it would be foolish to not accommodate a proven employee’s
I made an interesting discovery recently while spelunking in our time tracking system. The distribution of sick time, over all the people we’ve ever employed,
I’ve always believed that innovation comes from people who care. When you care about your profession, your clients, your peers, and your company, you’re never
A company can’t reach the milestone of celebrating its 100-year anniversary unless it can out-live its founder. In fact, it can’t even get to the
Keeping up with the 150 or so emails I get every day is a challenge, one that I fail at quite regularly. Happily, I’ve recently
We have very few rules at Atomic Object. Our employee handbook is intentionally labeled “Atomic Guidelines”, and is full of examples, expectations, and explanations but
Might compensation games be distorting the entire US economy? I wrote last week about my belief that using money to motivate people was a bad
Compensation systems are small-scale wicked problems: They operate on groups of people, it’s difficult to run independent trials, the system changes with everything you do,
Showing a visitor around the Atomic Object office recently shifted my perspective in a useful way. The main floor of our office is approximately 2500